I'm currently making a simple fractal program for a student (no Mandelbrot, much simpler fractals). He runs Mac OS X, and I need binaries for this system. Because I only have Linux, I wanted to ask an experienced Mac user if he could do this job?
I compile this application via 'g++ *.cpp -o frakt -I./' on Linux.
Tetrominoes Mac Os X
One of my favorite games implemented for iOS, macOS + CLI - Stitch7/Tetromino. I have compiled and installed Allegro using the universal binary option. While it compiled well and runs fine on my Mac intel, I am unable to produce any true universal binaries. After compilation, I get only intel compiled boundled applcations, thus even if I select PPC and Intel as architecture targets in Xcode. I notice that one argument of this function is '/', and the program should be absolutely cross-platform (Windows, Linux, Mac OS X), so I don't think '/' is correct in every case! It would be nice if you would compile the last version I attached and change KEYF12 to KEYENTER in manager.cpp.
The application is attached.
Tetrominoes Mac Os Download
--
'The basic of informatics is Microsoft Office.' - An informatics teacher in our school
'Do you know Linux?' 'Linux? Isn't that something for visually impaired people?'