Incredible music.
In the key of easy.
What does soul mean? Soul is defined as one person, or is the spirit and essence of a person. (noun) An example of your soul is the part of y. The Orphaned Soul A young girl, abandoned as an infant, goes on a search for her parents and identity in a dark fantasy world populated with foul beasts and nasty cuthroats. Download macOS Catalina for an all‑new entertainment experience. Your music, TV shows, movies, podcasts, and audiobooks will transfer automatically to the Apple Music, Apple TV, Apple Podcasts, and Apple Books apps where you’ll still have access to your favorite iTunes features, including purchases, rentals, and imports.
GarageBand is a fully equipped music creation studio right inside your Mac — with a complete sound library that includes instruments, presets for guitar and voice, and an incredible selection of session drummers and percussionists. With Touch Bar features for MacBook Pro and an intuitive, modern design, it’s easy to learn, play, record, create, and share your hits worldwide. Now you’re ready to make music like a pro.
Start making professional‑sounding music right away. Plug in your guitar or mic and choose from a jaw‑dropping array of realistic amps and effects. You can even create astonishingly human‑sounding drum tracks and become inspired by thousands of loops from popular genres like EDM, Hip Hop, Indie, and more.
More sounds, more inspiration.
Plug in your USB keyboard and dive into the completely inspiring and expanded Sound Library, featuring electronic‑based music styles like EDM and Hip Hop. The built‑in set of instruments and loops gives you plenty of creative freedom.
The Touch Bar takes center stage.
The Touch Bar on MacBook Pro puts a range of instruments at your fingertips. Use Performance view to turn the Touch Bar into drum pads or a one-octave keyboard for playing and recording.
Plug it in. Tear it up.
Plug in your guitar and choose from a van-load of amps, cabinets, and stompboxes.
Design your dream bass rig.
Customize your bass tone just the way you want it. Mix and match vintage or modern amps and speaker cabinets. You can even choose and position different microphones to create your signature sound.
Drumroll please.
GarageBand features Drummer, a virtual session drummer that takes your direction and plays along with your song. Choose from 28 drummers and three percussionists in six genres.
Shape your sound. Quickly and easily.
Whenever you’re using a software instrument, amp, or effect, Smart Controls appear with the perfect set of knobs, buttons, and sliders. So you can shape your sound quickly with onscreen controls or by using the Touch Bar on MacBook Pro.
Look, Mom — no wires.
You can wirelessly control GarageBand right from your iPad with the Logic Remote app. Play any software instrument, shape your sound with Smart Controls, and even hit Stop, Start, and Record from across the room.
Jam with drummers of every style.
Drummer, the virtual session player created using the industry’s top session drummers and recording engineers, features 28 beat‑making drummers and three percussionists. From EDM, Dubstep, and Hip Hop to Latin, Metal, and Blues, whatever beat your song needs, there’s an incredible selection of musicians to play it.
Each drummer has a signature kit that lets you produce a variety of groove and fill combinations. Use the intuitive controls to enable and disable individual sounds while you create a beat with kick, snare, cymbals, and all the cowbell you want. If you need a little inspiration, Drummer Loops gives you a diverse collection of prerecorded acoustic and electronic loops that can be easily customized and added to your song.
Powerful synths with shape‑shifting controls.
Get creative with 100 EDM- and Hip Hop–inspired synth sounds. Every synth features the Transform Pad Smart Control, so you can morph and tweak sounds to your liking.
Learn to play
Welcome to the school of rock. And blues. And classical.
Get started with a great collection of built‑in lessons for piano and guitar. Or learn some Multi‑Platinum hits from the actual artists who recorded them. You can even get instant feedback on your playing to help hone your skills.
Take your skills to the next level. From any level.
Choose from 40 different genre‑based lessons, including classical, blues, rock, and pop. Video demos and animated instruments keep things fun and easy to follow.
Teachers with advanced degrees in hit‑making.
Learn your favorite songs on guitar or piano with a little help from the original recording artists themselves. Who better to show you how it’s done?
Instant feedback.
Play along with any lesson, and GarageBand will listen in real time and tell you how you’re doing, note for note. Track your progress, beat your best scores, and improve your skills.
Tons of helpful recording and editing features make GarageBand as powerful as it is easy to use. Edit your performances right down to the note and decibel. Fix rhythm issues with a click. Finesse your sound with audio effect plug‑ins. And finish your track like a pro, with effects such as compression and visual EQ.
Go from start to finish. And then some.
Create and mix up to 255 audio tracks. Easily name and reorder your song sections to find the best structure. Then polish it off with all the essentials, including reverb, visual EQ, volume levels, and stereo panning.
Take your best take.
Record as many takes as you like. You can even loop a section and play several passes in a row. GarageBand saves them all in a multi‑take region, so it’s easy to pick the winners.
Your timing is perfect. Even when it isn’t.
Played a few notes out of time? Simply use Flex Time to drag them into place. You can also select one track as your Groove Track and make the others fall in line for a super‑tight rhythm.
Polish your performance.
Capture your changes in real time by adjusting any of your software instruments’ Smart Controls while recording a performance. You can also fine‑tune your music later in the Piano Roll Editor.
Touch Bar. A whole track at your fingertips.
The Touch Bar on MacBook Pro lets you quickly move around a project by dragging your finger across a visual overview of the track.
Wherever you are, iCloud makes it easy to work on a GarageBand song. You can add tracks to your GarageBand for Mac song using your iPhone or iPad when you’re on the road. Or when inspiration strikes, you can start sketching a new song idea on your iOS device, then import it to your Mac to take it even further.
GarageBand for iOS
Play, record, arrange, and mix — wherever you go.
GarageBand for Mac
Your personal music creation studio.
Logic Remote
A companion app for Logic Pro.
Eastern Mind: The Lost Souls of Tong Nou | |
---|---|
Developer(s) | OutSide Directors Company |
Publisher(s) |
|
Director(s) | Osamu Sato |
Producer(s) | Osamu Sato |
Programmer(s) | Amiko Takama |
Artist(s) | Osamu Sato |
Writer(s) | |
Composer(s) | Osamu Sato |
Engine | Macromedia Director |
Platform(s) | |
Release | Classic Mac OSWindows
|
Genre(s) | Point-and-click adventure |
Mode(s) | Single-player |
Eastern Mind: The Lost Souls of Tong Nou (東脳, Tonnō) is a point-and-click adventure game by Japanese artist Osamu Sato. It was published by Sony Music Entertainment Japan for Classic Mac OS in Japan in 1994, and in North America the following year by Sony Imagesoft. The game is considered to be a cult classic, with critics praising its surrealism.
Plot and gameplay[edit]
Eastern Mind is a point-and-click adventure game about a man named Rin who has lost his soul. Borrowing his friend's soul for 49 days, he goes on a quest to a location known as Tong Nou to die and be reincarnated nine times in order to recover his soul. Transmigration is a core game mechanic, requiring the player to die and be reborn as part of the experience.[citation needed]
Development[edit]
In 1993, game director, producer, artist, composer, and co-writer Osamu Sato became Sony Music Japan's Digital Entertainment Program's Grand Prix winner. This, plus other awards on his resume, allowed him to create Eastern Mind as a four-person team which included himself and his wife. This gave him the leverage he needed to get Sony to publish the game.[2][3] Sato began development on Chu-Teng after the publication of Eastern Mind.[2] The games were originally designed to be part of a trilogy, but this idea was abandoned during development.[4] He would follow these projects with another game, LSD: Dream Emulator, in 1998.[5]
Sato described Eastern Mind as an interactive CD-ROM experience rather than a video game, as he felt this classification would give him more legitimacy in the American market. Incorporating elements of his own Buddhist belief system, the game explores transmigration; dying is not seen as a typical game over state, ending the narrative. It is instead followed by the player revived as a different character, a process necessary to advance through the story.[5][6] The game was created using Macromedia Director.[citation needed]
Sato felt it was important that he appear in his game; the green island of Tong Nou is an altered version of the head of the game's designer.[2] At the time of development, Sato was a techno-house musician; he therefore used this genre for the game's soundtrack. There is no voice acting, and instead the words appear at the bottom of the screen as subtitles.[2] The narrative was co-written by Hiroko Nishikawa, who worked as a screenwriter on many of Sato's works.[3]Hardcore Gaming 101 surmised that Sato designed the sequel to be more traditional out of fear that the first game's weirdness may have scared people away, noting that in retrospect this became Eastern Mind's draw card.[6] Five of the game's musical tracks would be featured on Sato's 1995 album, Transmigration.[3] Reworked versions of the game's themes would be released on another album of Sato's in 2017, All Things Must Be Equal.[7]
Release[edit]
Eastern Mind was first released in Japan by Sony Music Entertainment Japan in April[1] 1994, and was later localized in English and released by Sony Imagesoft for Microsoft Windows as well as Mac OS in early August[8][9] 1995.[2][3] The game was also planned to be released for the PlayStation, but fell through.[3] The game became extremely rare, and by 2002, the game would sell on eBay to collectors for a few hundred dollars.[2] For many years, the game passed hands through anonymous torrent files.[10] In 2008, a blogger discovered the game and started a YouTube channel to highlight it and to follow the rediscovery of its sequel.[11]
Reception[edit]
Tap Repeatedly thought the game was the strangest they had ever played, and loved the game for it.[2]Quandary felt the title's identity was torn between a game and an exploration of multimedia capabilities.[12]PC Multimedia & Entertainment Magazine wrote that while the game is enjoyable to play, it may be asking too much of their readers to take a leap of faith and pay for the product.[13] Vice described it as one of the most bizarre and terrifying games of all time, additionally deeming it 'self-indulgent', 'psychedelic', 'disturbing', and 'niche'.[14] The site also pointed out that the game is often ridiculed as an example of the strangeness of Japanese culture, rather than a testament to the blood, sweat, and tears Sato poured into his work.[14] Complex listed the game in a list of The 10 Weirdest Japanese Video Games Ever Made, deeming it an obscure freak show.[15] Wired praised the game as an overwhelmingly surreal Myst-like experience, complimenting Sato's simultaneously elaborate and childlike art design.[16] Hardcore Gaming 101 noted the difficulty of the puzzles due to the game purposely being devoid of logic, and embraced this as a positive.[3] Killscreen felt that the title was not a game, and rather a window into the recesses of Sato's mind.[10] Biglobe felt the characters were eerie and humorous, praising the sense of oriental animism that pervaded the experience.[4] Publication Karapaia thought the game 'tastes the strangeness that lurks in the depths of psychology'.[17]Rolling Stone suggested that the game instills an 'initial tinge of disorientation [that] gives way to cultural vertigo' as the Western player realises that unlike usual games where they kill the enemy, the protagonist has to die in order to progress.[18] Wall Street Journal deemed it ' more of a journey than a story or moral tale'.[8]
Next Generation reviewed the Macintosh version of the game, rating it two stars out of five, and stated that 'Eastern Mind gives the feel of a complex mythology based on the Buddhist ideal of continual reincarnation as progress toward redemption. Maybe players versed in ethnic studies can even use that knowledge to their advantage in the course of the game; but we have no idea.'[19]
Chu-Teng[edit]
A sequel, titled Chu-Teng (中天), was released in Japan for Mac and Windows in October[1] 1995.[6][2] Deemed a 'lost game' and becoming an urban legend due to its rarity, there were claims of 'no record of anyone having ever played' it, with some believing that it was an unfinished prototype or an unattainable relic, with even Sato claiming to not have a copy.[20][14] In 2013, an ISO image of the game surfaced from an anonymous 4chan user, which was then uploaded onto the internet.[14]Vice deemed this rediscovery an unusual case of fan dedication and love of Sato bringing a game back from the dead.[14] Reviewing the game, Hardcore Gaming 101 felt that with the transmigration element dropped, it became more of an ordinary adventure game than its predecessor, which was a 'letdown' due to stripping away what they believed made Eastern Mind 'great'.[6]
References[edit]
- ^ abc'MaoMaoNet Interview #16: Osamu Sato'. MaoMaoNet (in Japanese). November 30, 2001. Archived from the original on December 18, 2001. Retrieved April 23, 2021.
- ^ abcdefghFour Fat Chicks (Orb) (December 2002). 'Eastern Mind: The Lost Soul of Tong Nou'. Tap Repeatedly. Electric Eye Productions.
- ^ abcdefIwant (January 22, 2011). 'Eastern Mind: The Lost Souls of Tong Nou'. Hardcore Gaming 101. Retrieved March 28, 2018.
- ^ ab'The East Brain (Tonno) is an island floating in the east ...'BIGLOBE (in Japanese). April 4, 2008. Retrieved April 6, 2018.
- ^ abDwyer, Nick. 'INTERVIEW: RITSU SATO'. Red Bull Music Academy (in Japanese).
- ^ abcdIwant (January 22, 2011). 'Chu-Teng'. Hardcore Gaming 101. Retrieved March 28, 2018.
- ^Yanma (March 31, 2017). 'Japanese revival continues. Osamu Sato, the first album in 15 years released from Berlin label'. Clubberia (in Japanese). Retrieved April 6, 2018.
- ^ abRigdon, Joan E. (June 12, 1995). 'Computers: New CD-ROM games: Mostly clones but some originals'. ProQuest398448731.Cite journal requires
journal=
(help) - ^Rigdon, Joan (June 18, 1995). 'THE FUTURE IS LATE IN HIGH-TECH GAMES'. Deseret News. Retrieved February 15, 2020.CS1 maint: discouraged parameter (link)
- ^ abVincent, Brittany (December 12, 2013). 'The quest for the sequel to the weirdest game ever made is over'. Kill Screen. Retrieved March 28, 2018.
- ^Salvador, Phil 'Shadsy' (July 5, 2013). 'Eastern Mind 2 has been found'. The Obscuritory. Retrieved March 28, 2018.
- ^Ramsey, Steve (October 2002). 'Eastern Mind: The Lost Souls of Tong-Nou'. Quandary. Archived from the original on January 9, 2007. Retrieved March 28, 2018.
- ^Medforth, Nigel (June 24, 1997). 'Eastern Mind: The Lost Souls of Tong Nou'. PC Multimedia & Entertainment Magazine. Archived from the original on June 24, 1997. Retrieved March 28, 2018.
- ^ abcdeVincent, Brittany (January 29, 2015). 'The Elusive Creator of the Most Terrifying Video Games'. Motherboard. Vice Media. Retrieved March 28, 2018.
- ^Welch, Hanuman (April 6, 2013). 'The 10 Weirdest Japanese Video Games Ever Made'. Complex. Retrieved March 28, 2018.
- ^Hudak, Chris (November 1995). 'Lost Soul, Will Travel'. Wired Magazine (Issue 3.11). Archived from the original on April 3, 2003. Retrieved March 28, 2018.
- ^'Japan's proud game culture. Fifteen game titles evaluated abroad as 'What is this strangeness?''. Karapaia (in Japanese). October 27, 2014. Retrieved April 6, 2018.
- ^Herz, J. C. (April 4, 1996). 'Multimedia'. ProQuest220163570.Cite journal requires
journal=
(help) - ^'Finals'. Next Generation. No. 9. Imagine Media. September 1995. p. 99.
- ^Salvador, Phil 'Shadsy' (January 12, 2012). 'Eastern Mind: The Lost Souls of Tong-Nou'. The Obscuritory. Retrieved March 28, 2018.
Soul & Brittle Mac Os Download
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Eastern_Mind:_The_Lost_Souls_of_Tong_Nou&oldid=1019534806'