• Betrayal at Krondor is an MS-DOS-based role-playing video game developed by Dynamix and released by Sierra On-Line in the summer of 1993. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels.
  • Using a free Android emulator you can continue to play the app on the PC. The BlueStacks AppPlayer allows users to use all apps that are meant for mobile devices on your dekstop for free. Since 2011 over 90 million users have used the software. BlueStacks works on Windows XP, Vista, 7, 8, 10 and Mac OS.
  • Basic Gameplay
  • Common Questions
  • MacOS Information
  • Things we are NOT doing

While the newer operating systems on Mac OS X have cracked down on malware, they do not protect you against most adware. This means that if you want to keep adware from clogging up your system and slowing down your computer’s Internet connection, you’re going to have to take a few precautionary steps. First, practice safe browsing habits. Beware the Faerie Food You Eat —A Twine Game made for the 2015 Wag Challenge— They say that some of the faerie folk can grant wishes, that they can give gifts to that who gain their favor. Now, you've found a portal into their world and you're ready to.

Basic Gameplay

How do I move my character?

Your character can move in eight directions, using one of the following two control schemes:

As hinted above, you'll want the numpad option set to 0 for the letter-based (or 'vi-keys') control scheme, or 1 for the number pad control scheme. You can test these settings in-game by pressing O (capital letter 'O') to bring up the options screen (you may need to scroll it with Space or the < and > keys depending on your interface), and keep the one you want by editing your configuration file, which will either be found at defaults.nh in the game folder, or searched for at ~/.nethackrc on non-Windows operating systems (create it with a text editor if it does not exist).

If you're trying to use the number pad control scheme (numpad:1 above) and the keys don't seem to work, try toggling the Num Lock key on your keyboard.

Finally, you may be able to just click or touch the map to move your character there, depending on the interface you're using.

What do all these weird symbols on the map mean?

If you're playing the TTY version (sometimes called 'ASCII mode') of NetHack rather than a graphical tiles version, the dungeon, creatures and objects lying on the ground will be shown as letters and symbols.

Your character is represented by the @ (at sign) with the cursor over it.

To discover what everything else is, press ; (semicolon) to enter far-look mode, use the movement keys to position the cursor on what you want described, then press . (period) to get a brief description of the thing under the cursor.

For a more detailed list of what letters and symbols mean, consult the Guidebook or the in-game help that can be viewed by pressing ? (question mark).

My character keeps picking up junk and getting burdened!

You have the autopickup option enabled. You can toggle it off by pressing the @ (at) key, or via the options screen. You can then use the d (drop) or D (multi-drop) commands to drop the heavy objects from your inventory.

How do I use doors?

Doors can be opened and closed. If a door is locked, you may need to kick it down using Ctrl+D.

How do I use stairs?

Press < to go upstairs, and > to go downstairs.

I can't find any stairs down! Am I stuck?

There may be hidden doors or passages on the level; press s to search next to walls and at the ends of dead-end corridors to find them. You may need to search a location multiple times before any secrets are revealed.

I keep starving to death!

You should eat the corpses of slain foes by pressing e while standing over them. Make sure they're fresh, otherwise you'll gain fatal food poisoning, shown as 'FoodPois' in your status line. Some corpses will keep indefinitely, such as those of lichens and lizards. Beware the corpses of poisonous creatures, since their poison (not to be confused with food poisoning) will hurt you unless your character is poison-resistant.

If you're still starving, you can try #praying to your deity for help while weak or fainting from hunger.

My options were reset when I started the game again!

The in-game options screen can only be used to view and test options. To preserve your options you must save them into your configuration file.

Here is an example of the contents of a configuration file.

Windows users should edit the defaults.nh file in their NetHack folder using a text editor. Users of other operating systems will want to edit ~/.nethackrc in their home directory; create it if it does not exist.

Common Questions

Can I use my old save files and bones files with the new version?

Almost always no, but see the release information for each version to be sure. These files contain information from the internal structures of the game, and these almost always change between versions.

You can use save and bones files from 3.4.0, 3.4.1 and 3.4.2 with 3.4.3 (details are in the NetHack 3.4.3 release notes). This also applies to 3.4.2 as well as 3.4.1 and 3.4.0.

You cannot use save or bones files from any previous version with 3.4.x.

Can I share my bones files with my friends?

Maybe. If you are using the same version of NetHack, compiled with the same options, on the same kind of operating system, with the same compiler, it will probably work; if any of these differ, it definitely won't.

If you want to share bones with complete strangers, check out Hearse, a program that lets you share your bones files with other Hearse users.

My game crashed and I've got all these files ending in a number lying around. Can I get my game back?

Maybe. See the documentation for your version and look for either a recover program or a recover option to NetHack. You can also learn how to use the recover utility on the NetHack Wiki.

Why is it called NetHack if it's a single player game that doesn't use the net?

The 'Net' in NetHack refers to Usenet, which was the way the developers, many of whom have never met in person, originally used to organize the work on the program. (Learn more at Usenet on Wikipedia.)

How about a multi-player version?

See Things we are NOT doing.

How do I get a '-' in a player name?

Sorry, you can't.

I changed alignment and saved the game. When I restored I was greeted with my original alignment but the status line shows the new alignment.

This is not a bug.

MacOS Information

Will NetHack continue to be supported for Classic MacOS?

Yes.

Things we are NOT doing

Has anyone ever thought that multiplayer NetHack would be a neat idea?

(Sigh.) Yes, at least a couple hundred people. We think you can't do that in a playable way without compromising the basic idea of being able to think as long as you want about what you're doing, but many people have made many different suggestions as to the one obvious way to handle things.

However, there was one variant of NetHack that tried to make it happen anyway: AceHack. Specifically, AceHack implemented a mode where multiple players could venture through the same dungeon at the same time, playing independently when on different dungeon levels and alternating moves when on the same dungeon level. This multiplayer mode was highly experimental and somewhat unstable, but it was hosted on the (now defunct) acehack.eu server for a time; a record of the very first multiplayer ascension can be found on the NetHack Wiki.

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AceHack is no longer under development.

Why don't you add Glamdring/Mournblade/etc.? After all, you have Orcrist/Stormbringer/etc., so you must have just overlooked the others!

Yes, but the new names would be just like the old ones, and wouldn't add anything new to the game. We try to make new things add new choices instead of adding absolutely everything we can find. (Believe it or not. :-)

Why don't you add this new role? I've come up with ideas for a leader, nemesis, and artifact…

We're still trying to get the existing roles differentiated, so adding more wouldn't make much sense.

If you still want to bring your idea for a role to life, you should write a patch for it and submit it to the community, where it might get some attention.

Could you include an 'easy' option?

That's what explore mode is for!

How about prompting the player before they break a #conduct?

No. The whole point of #conduct is that you are avoiding the kinds of actions that lead to violations.

Why don't you add this new conduct? I'm sure it would be interesting.

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It isn't feasible to track everything that could possibly be tracked in the game. You are quite free to engage in the conduct you desire, but we are not planning on rolling too many more conducts into the official sources.

Hey, how about a first-person mode?

As it so happens, there is an unofficial port of NetHack that goes by the name of NetHack3D that offers exactly this kind of mode, but it only runs on Mac OS X 10.4 and higher.

If you don't have OS X, you can try running NetHack through the Necklace of the Eye (or NotEye) roguelike front-end, which provides a first-person view mode and has rudimentary NetHack support.

(Redirected from Pajama Sam 3: You Are What You Eat From Your Head To Your Feet)
Pajama Sam 3 You Are What You Eat from Your Head to Your Feet
Developer(s)Humongous Entertainment, Runecraft (PS1)
Publisher(s)Humongous Entertainment, Infogrames (PS1)
Designer(s)
  • Rhonda Conley
  • Eric Gross
Artist(s)John Michaud (animator)
Writer(s)Dave Grossman
Composer(s)George Alistair Sanger
EngineSCUMM
Platform(s)Windows, Macintosh, PlayStation, iOS, Android
Release
  • 2000 (Windows)
  • June 1, 2001 (Playstation)
  • 2001 (Macintosh)
  • May 15, 2014 (Linux, Steam)[1]
  • August 13, 2015 (mobile)
Genre(s)Adventure Game
Mode(s)Single-player

Pajama Sam 3: You Are What You Eat from Your Head to Your Feet is an adventure game developed and published by Humongous Entertainment, for the Microsoft Windows, Macintosh, PlayStation, and Steam operating systems. This was the last adventure game to feature Pamela Segall Adlon as the voice of Sam. In the final game of the series, Adlon is replaced by Elisha Ferguson.

Plot[edit]

Pajama Sam has eaten nineteen boxes of cookies in a rush to collect box tops to redeem for an action figure of his favorite superhero and namesake, Pajama Man. The twentieth box of cookies flee to the pantry of their own accord, and Sam dons his costume and pursues them. He is whisked away through his pantry to Mop Top Island, home to the six food groups of the USDA's Food Guide Pyramid. Mop Top Island is analogous to Sam's body; locations are based on, and named after, organs and body parts.

Sam arrives in the land of snacks and sweets, at a celebration—a play on 'political party'—held by the Snacks and Sweets Aggressive Majority Party, a political party that intends for the snacks and sweets to conquer the island (representing Sam's own poor diet). Upon expressing concern that he may spoil his dinner, the SSAM imprison him in a candy cane jail. He escapes (by using a bonbon and a piece of the bars to get the key) with his cellmate Florette, a broccoli stalk and the vegetables' delegate for a food-group peace conference at the 'Food Pyramid'. At the Pyramid, Sam learns that only two of the delegates (Florette, and the snacks and sweets' own Luke Wigglebig, a lollipop who opposes the SSAM) are present for the meeting. The other four—the dairy foods' cheddar cheese wedge Chuck Cheddar, the fruits' green apple Granny Smythe, the bread and grains' baguette Pierre le Pain, and the meat and proteins' kidney bean Bean 47—are unaccounted for, and General Beetfoot of the vegetables intends to launch a counter-offensive against the snacks and sweets if he realizes the delegates are missing. Sam sets out to rescue the delegates and avoid war, gathering up his lost box tops in the process.

Sam rescues Bean 47 from a construction site in the Foot Hills (the feet), rescues Pierre le Pain from a boardwalk amusement park at Muscle Beach (the muscular system), collects Chuck Cheddar from a dig site and ski resort (the teeth), and rescues Granny Smythe in the Bluburbs (the gastrointestinal tract). Sam returns to the Food Pyramid to find the delegates in heated debate, unable to compromise. Intervening, Sam declares 'no food is an island', and helps the delegates to understand that different kinds of food work best together. The delegates declare peace, and amid the celebration, Sam realizes he missed dinner.

Gameplay[edit]

Originally released as a Junior Adventure for children ages 3–8, the aim of this game is to get the 4 missing delegates for the meeting to declare happiness between the 6 food groups, with the intent of teaching children about healthy eating. Each of the four missing delegates can be in either of two unique predicaments, which are randomly chosen on a new playthrough, and as in the second title of the series, players can also choose which scenarios to play with at the options screen.

Reception[edit]

Aggregate score
AggregatorScore
GameRankings90% (PC - 1 review)[2]
Review scores
PublicationScore
Adventure Gamers[3]
IGN9.6/10[4]
Review Corner[5]
Unikgamer7/10[6]
Awards
PublicationAward
Review CornerAward of Excellence[5]
Parents' Choice AwardSilver Honor[7]
Children’s Software RevueAll Star Award[8]

Pajama Sam 3 received positive reviews from critics. Bonnie Huie of Macworld praised the game's dialogue and animation work, and noted that '[t]hough the game is more entertaining than it is educational, it's impressively complex.'[9] Charles Herold of The New York Times praised Sam's optimistic outlook, the humor, and the replayability, and declared that the game was enjoyable by both children and adults, saying that '[l]ike Sesame Street, Pajama Sam respects the intelligence of its audience, even when that audience is a little bit older than intended.'[10]

References[edit]

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  1. ^'Pajama Sam 3: You Are What You Eat from Your Head to Your Feet on Steam'. Steam. Retrieved June 5, 2015.
  2. ^'Pajama Sam 3: You Are What You Eat from Your Head to Your Feet for PC - GameRankings'. GameRankings. Retrieved June 11, 2015.
  3. ^'3: You Are What You Eat from Your Head to Your Feet Information, Screenshots & Media'. Adventure Gamers. Retrieved June 11, 2015.
  4. ^'Pajama Sam 3: You Are What You Eat from Your Head to Your Feet Review'. IGN. Retrieved June 11, 2015.
  5. ^ ab'Pajama Sam 3 - Review Corner'. May 2000. Retrieved June 11, 2015. Kids will love this engaging adventure that gets them thinking and solving problems, learning about the importance of a balanced diet, and having fun!
  6. ^'Pajama Sam series on Unikgamer'. Unikgamer. Retrieved June 11, 2015.
  7. ^Don Oldenburg (2004). 'Parents' Choice Awards - Pajama Sam 3'. Parents' Choice Award. Retrieved February 25, 2016.
  8. ^'Infogrames Awards - Pajama Sam 3'. Archived from the original on June 18, 2003. Retrieved June 30, 2017.
  9. ^Huie, Bonnie (Aug 1, 2000). 'Pajama Sam 3: You Are What You Eat from Your Head to Your Feet'. Macworld. Retrieved 16 April 2016.
  10. ^Herold, Charles (12 October 2000). 'GAME THEORY; Pure, Simple Fun. Cynics, Beware'. The New York Times. Retrieved 16 April 2016.

External links[edit]

  • Pajama Sam 3: You Are What You Eat from Your Head to Your Feet at MobyGames

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